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Home Forums Test Builds, Bug Reports & Support League of Maidens v1.1.8a Hot Fix Notes (Release Date: Saturday, August 12th)

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    maidengaming
    maidengaming
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    Revision: LoM v1.1.8a Patch Notes
    Release Date: Saturday, August 12th (6:00pm EST)
    Patch Size: 54 issues addressed

    Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

    Hotfix Notes: League of Maidens v1.1.8 Alpha

    1 – Various changes implemented to provide major improvements to performance.

    2 – Fixes for crashes have been implemented. Further testing required to determine if a majority of reported crashes have been resolved.

    3 – New memory management system implemented for additional performance improvement.

    4 – Fixed an issue that caused the players war maiden to get locked in an endless melee loop when attempting to execute an enemy war maiden.

    5 – Fixed an issue that prevented the player from using the melee attack after tagging a target using the ‘C’ key.

    6 – Fixed an issue that caused the melee weapon slot to be empty for default war maidens after league creation.

    7 – Fixed an issue that cause the player to teleport and act erratic after being sprint grabbed by an enemy war maiden.

    8 – Changed the out of match game song to bring a more excited and up-beat video game feel.

    9 – Leg length slider added to character customization to allow a 15% increase in a war maiden’s leg length.

    10 – Added two new character customization animations that play whenever outfits are selected or forms are switched.

    11 – Shop preview images for asset skins (soldiers, tanks, turrets, jets and war ships) have been replaced with 3D models.

    12 – Stock ticker like interface added to World Map for easier viewing of Divinian/Netherian BP in regions.

    13 – Dance emote animations improved.

    14 – (2) Anime face tattoos added for character customization.

    15 – Improved cloth for outfits with capes.

    16 – Improved performance of super sampling.

    17 – Improved VS Screen with “fighting game” like animations during war maiden selection.

    18 – Added a slight hand-held camera movement during the idle pose during a match.

    19 – Increased Jet damage by 200%.

    20 – Increase Soldier Asset attack power all levels by 50%.

    21 – Fixed a condition that caused the enemy AI to stop spawning assets.

    22 – Fixed an issue that caused the character controller to queue and play movement commands during the heavy damage animation.

    23 – Fixed an issue that caused an extra unneeded animation to play after melee and flash dash were used.

    24 – Made response time to exit sprint running mode faster.

    25 – Added SIZE MATTERS skill to the Conjurer class.

    26 – Increased the cool down time for the Large Projectile Attack skill to 10 seconds.

    27 – Increased the cool down time for the Sonic Blade Attack skill to 10 seconds.

    28 – Increased the cool down time for the 1-Shot Bow skill to 20 seconds.

    29 – Increased the cool down time for the 3-Shot Bow skill to 20 seconds.

    30 – Increased the cool down time for the Self Heal skill to 60 seconds.

    31 – Updated Damage values for the 1 Shot Bow Skill (NERF) – DAMAGE (Lv.1-5) – 500 | 550 | 600 | 650 | 700

    32 – Updated Damage values for the 3 Shot Bow Skill (NERF) – DAMAGE (Lv.1-5) – 250 | 275 | 300 | 325 | 350

    33 – Updated Damage values for the Lightning Strike Skill (NERF) – DAMAGE (Lv.1-5) – 300 | 400 | 500 | 600 | 700

    34 – Updated Damage values for the Raging Storm Skill (NERF) – DAMAGE (Lv.1-5) – 25 | 50 | 75 | 100 | 125

    35 – Updated Damage values for the Fury Blade Skill (NERF) – DAMAGE (Lv.1-5) – 100 | 150 | 200 | 250 | 300

    36 – Updated Damage values for the Large Projectile Skill (NERF) – DAMAGE (Lv.1-5) – 350 | 450 | 550 | 650 | 750

    37 – Updated Damage values for the Sonic Blade Skill (NERF) – DAMAGE (Lv.1-5) – 300 | 400 | 500 | 600 | 700

    38 – Updated Damage values for the Rapid Fire Projectile Skill (NERF) – DAMAGE (Lv.1-5) – 2 | 4 | 8 | 16 | 32

    39 – Updated Magic Cost values for the Rapid Fire Projectile Skill (NERF) – MAGIC COST (Lv.1-5) – 15 | 20 | 25 | 30 | 35

    40 – Updated Magic Cost values for the Size Matters Skill (BUFF) – MAGIC COST (Lv.1-5) – 200 | 250 | 300 | 350 | 400

    41 – Updated Magic Cost values for the Eye Lasers Skill (BUFF) – MAGIC COST (Lv.1-5) – 200 | 250 | 300 | 350 | 400

    42 – Removed the ‘x’ from ‘x10000’ on the level guide claim reward button.

    43 – Added a green check mark over claimed rewards in leveling guide.

    44 – Fixed an issue that cause the player to get locked up when standing near the dragon.

    45 – Changed the leveling guide TAB name from “LEVEL GUIDE” to “LEVELING”.

    46 – Fixed a bug in the SIZE MATTERS skill that allowed you to execute or revive a dead war maiden.

    47 – Action Camera setting disabled by default.

    48 – Enabled Depth of Field by default.

    49 – Increased Depth of Field default value.

    50 – Fixed a bug that caused the default values to differ from values set when pressing the ‘Default’ button in the configuration panel.

    51 – Fixed an issue that cause the Help Guide arrow to collide with the players war maiden after entering SIZE MATTERS mode.

    52 – Fixed an issue that caused the Olympian Race Skin #2 and Mech Race Skin to have darker faces than their bodies.

    53 – Added Guardian level check for selecting the wings tab in character customization.

    54 – Fixed an issue that caused solider shotgun attacks to inflict much less damage than they should.

    Next Patch Priorities: Daily and Weekly Achievements, Content additions and War Maiden AI improvements.

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    Revision: LoM v1.1.7a Hotfix Notes
    Release Date: Monday, July 31st (4:02am EST)
    Hotfix Size: 6 issues addressed

    Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

    Hotfix Notes: League of Maidens v1.1.7 Alpha

    1 – Fixed an issue that caused the default Large Projectile attack skill to be available at Guardian Level 2 preventing new users from playing any classes that only had Large Projectile as a Q skill attack.

    2 – Fixed an issue that caused the players war maiden to lock up when conjuring Turrets, Healing Posts, Magic Posts and Traps.

    3 – Fixed an issue that prevent players from moving if they first stopped to conjure before trying to move again.

    4 – Fixed an issue that caused War Maiden AI to all fall back and defend the turret after the lane crystal was destroyed. Now war maidens push forward or fall back depending on the circumstances giving the player help and making the battle more exciting.

    5 – Fixed an issue that caused War Maiden AI to fly in the air endlessly even when running out of stamina.

    6 – Fixed an issue with melee assist that caused the players war maiden to switch to another target midway through the melee attack making the camera movement unpredictable.

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    Revision: LoM v1.1.6a Patch Notes
    Release Date: Friday, July 28st (8:00pm EST)
    Patch Size: 84 issues addressed

    Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

    Patch Notes: League of Maidens v1.1.6 Alpha

    1 – Added open world sandbox mode. Currently this option takes you to a sandbox version of the city. The player has unlimited HP, Magic and Stamina with no objectives or AI.

    2 – Added new Flying Wings and gameplay mechanic. Also added the ability to equip (4) types of wings (Guardian Wings, Wings of Death, One Winged Demon and Awakening Wings) which can each be equipped and customized in character customization.

    3 – Added the ability for players to skin existing weapons with (9) new skins (Guardian Blade, One Winged Blade, Gold Destiny, Blade Buster, Bone Crusher, Dragon’s Edge, Reaper’s Wrath, Scythe of Virtue and the Arch Buster). Weapons can be customized in character customization.

    4 – Added the ability for players to show the equipped weapon on the back of their war maiden.

    5 – Increased maximum breast size by 20% and added new Jiggly Physics for breasts.

    6 – Updated the Tank Class size matters skill to increase size by multiples of the current war maidens size depending on the level of the skill. Level 1 – 2x, Level 2 – 3x, Level 3 – 4x, Level 4 – 5x, Level 5 – 6x

    7 – Made significant improvements to the overall graphics of the game.

    8 – Revamped the Start page to have an outdoor view.

    9 – Melee Assist system has been completely revamped.

    10 – Sprint Running system has been completely revamped with transition animations.

    9 – Made improvements to the War Maiden AI.

    10 – Revamped the gameplay logic to allow players to choose which assets will spawn during battle and rush stages. This change helps to introduce more strategy into the game forcing players to decide which asset will be best suited to win the lane under certain conditions.

    11 – Added an in-match help system to guide new players on primary objectives.

    12 – Added a dynamic health bar to show the health of the object you are attacking during a match.

    13 – Performance improvements made to the homepage to help with overall performance

    14 – Performance improvements made to the in-match portion of the game to help with overall performance

    15 – Added a game mechanic to execute a fallen enemy war maiden.

    16 – Game rules have been simplified to make a match less confusing. Back line turrets have been removed and the front line turret has been enhanced to make the core battle more fun happening on the front line and in rush stage. No more confusing/boring moving to the back lane after the front line turrets are destroyed. This change significantly increases the importance of asset selection and protecting your front line turret.

    17 – Fixed an issue with picking up and throwing cars that caused a delay in the car exploding. Now cars explode and cause damage as soon as they make contact with the object they are thrown at.

    18 – Help Tips during opening camera scene loading have been updated to reflect changes in the gameplay and game rules.

    19 – Added a quick play option for those that prefer not to interact with the World Map.

    20 – Added a new sparking effect to turrets to clearly indicate when their Pulse attack has been disabled.

    21 – Added a gameplay mechanic that disables the turrets pulse attack when all allied war maidens in the lane are killed.

    22 – Enhanced the new Desert Stage with new props and fixes.

    23 – Fixed several spelling errors.

    24 – Decreased ready stage from 60 seconds to 30 seconds.

    25 – Changed Bow and Arrow skill to shoot straight instead of the gravitational drop for use as a Jet strike deterrent.

    26 – Fixed an issue that would cause the character to get stuck in walking mode. The mechanic has been changed to hold CTRL to walk release to run.

    27 – A new message has been added to the world map to indicate to players that they need to increase their Guardian Level to assign BP points further away from their homebase.

    28 – Fixed an issue that prevented jets from clearing the lane and respawning during a lane change.

    29 – Fixed an issue that prevented tanks from attacking mechs during rush stage.

    30 – Fixed a texturing/effect issue that caused significant reduction in performance during rush stage.

    31 – Fixed an issue that would cause War Maiden AI to fall through the floor at the end of Ready Stage.

    32 – Battle Stages have been reduced to 120 seconds to keep the action fast paced with less downtime.

    33 – UI element during death camera has been added to inform the player that they can switch the camera to other war maidens to view the action as they wait on the death timer to expire.

    34 – Fixed an exploit that allowed players to conjure turrets in front of tanks to impede their forward movement.

    35 – Fixed the opening splash screen being cut off at the top.

    36 – Removed the significant bloom effect when using the self heal skill.

    37 – Fixed an issue that prevented the player from steering Sonic Blade downward.

    38 – Conjuring Turrets have been limited to 2 turrets.

    39 – Conjuring Healing/Magic Posts have been limited to 2 posts.

    40 – Conjuring Assassin Traps have been limited to 4 traps.

    41 – Fixed an issue that caused the Mech Drop blimp to show up in the middle lane at the beginning of the battle.

    42 – Removed the fire and ice effects that were buggy when using eye lasers.

    43 – Fixed an issue with conjuring (Turrets, Healing/MP posts and Traps) that caused the cool down timer to start even if you canceled the conjure.

    44 – Fixed an issue that prevented you from seeing the effect shown after you receive assets from chests.

    45 – Added limits to the X/Y movement of the camera on the homepage.

    46 – Removed 50% reduction to soldier assets during rush stage for the losing team.

    47 – Fixed an issue that caused the player to be separated from the war maiden they are trying to revive or execute.

    48 – Fixed an issue that caused the camera to go through the ground when executing Weak projectile attacks at high angles.

    49 – Changed the transform mechanic to not drain XP. Transform can now be used at anytime once per match for 2 minutes.

    50 – Changed the homepage rank menu to show the top 5 ranked Divinian/Netherian but the player rank section has been changed to show the players Guardian Level.

    51 – Various changes to the shop have been made to implement Guardian Level restrictions for certain items.

    52 – Fixed Button and Tab placement issue in the left hand column of character customization.

    53 – Fixed an issue that caused the War Maidens face too look too wet during the rain.

    54 – Due to the match gameplay logic change the average match time has decreased. To help balance this we have increased the awarded BP calculation by 2x.

    55 – Added Auto-Hide option for War Maiden weapons.

    56 – Updated the Scene lightning in the Training game scene.

    57 – Fixed the color and placement of the execution sword used for the new war maiden execution mechanic.

    58 – Changed the default character on the Start Page to the default Divinian .bpt war maiden.

    59 – Moved the Level up Shield effect shown after leveling up to the new location of the Guardian Level on the homepage.

    60 – Removed an irritating effect when zooming in and out on the players war maiden in character configuration.

    61 – Re-ordered the buttons in character customization to make more sense. Face, Body, Hair, Race on the top line and Outfit, Wings, Sword and tattoos on the bottom line.

    62 – Removed overlapping sound effects when pressing the shift/sprint button during A or D strafing left or right.

    63 – Moved the Depth of Field slider below the depth of field setting in character customization.

    64 – Fixed an issue that would cause the player to have to set their home base twice.

    65 – Fixed an issue that caused all war maidens to share the same weapon selected during character customization.

    66 – Fixed an issue that caused all war maidens to share the same wings selected during character customization.

    67 – Fixed an issue that caused the scar tattoo preview icon to be incorrect in character customization.

    68 – Fixed an issue the colliders on the rocks near the portals of the city stage.

    69 – Improved animations for Dance Emotes.

    70 – Fixed an issue that prevented allied war maiden AI from attacking the crystal.

    71 – Set the default breast height for all Model B presets to 50.

    72 – Added Current Level, Current Win and Current BP to the hover UI over the players account profile on the homepage.

    73 – Added 10 second cool down for ighter Jet asset respawn.

    74 – Improved Anti-Aliasing for the Start page, Home page and Character Customization page.

    75 – New Leveling guide has been added to see what Skills, Weapons, Perks and Store Items are available on each Guardian Level with prizes for unlocking all items on each level.

    76 – Fixed an issue that caused Dance Emote previews from getting off centered.

    77 – Replaced the existing Grab animation.

    78 – Replaced the existing Back to Base animation.

    79 – Added an additional Double Jump animation that is chosen at random.

    80 – Action Camera feature has been revamped.

    81 – Changed Crouch mechanic from toggle to press for crouch and release to stand.

    82 – Fixed an issue that would cause footstep sounds to get out of synch when transitioning into sprint running.

    83 – Updated level damage for 1-shot bow skill – Lvl.1 700 | Lvl.2 800 | Lvl.3 900 | Lvl.4 1000 | Lvl.5 1100

    84 – Updated level damage for 3-shot bow skill – Lvl.1 300 | Lvl.2 400 | Lvl.3 500 | Lvl.4 600 | Lvl.5 700

    Known Issues:

    A crash may occur during gameplay when a turret is destroyed. We will have this resolved by the next build.

    Next Patch Priorities: Bug Fixes, Continued Performance & Optimization and War Maiden AI improvements.

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    Revision: LoM v1.1.5a Hotfix Notes
    Release Date: Friday, June 10th (2:45am EST)
    Hotfix Size: 2 issues addressed

    Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

    Hotfix Notes: League of Maidens v1.1.5 Alpha

    1 – Fixed an issue with dynamic hair that caused a crash when loading saved war maidens.

    2 – Fixed an issue with the 3rd person camera that caused jerky/stuttering movement.

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    Revision: LoM v1.1.4a Patch Notes
    Release Date: Friday June 9th (9:00pm EST)
    Patch Size: 56 issue addressed

    Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

    IF YOU ARE UPGRADING FROM AN OLDER VERSION OF THE GAME

    This patch will require players to delete their existing data folder. Please find and delete your League of Maidens data folder located on your system. We will not require data folder deletion for each patch. This particular patch has extensive changes that require the deletion of the existing data. You will need to recreate your war maiden configurations and your game configuration after deleting these files. You will not lose rank or your win record but your assets will restart as level 1. You can find the data folder located at this directory – [INSTALL DRIVE]:\Users\[YOUR USERNAME]\AppData\LocalLow\Maiden Gaming\League of Maidens\

    Patch Notes: League of Maidens v1.1.4 Alpha

    1 – Revamped the city models to optimize and make them look better to increase performance.

    2 – Added (13) new dance routine emotes each 2-3 minutes long. Very… very exciting!!!

    3 – Added new selectable ‘Desert Stage’ when going to war.

    4 – Added a new gameplay mechanic that allows players to revive a fellow war maiden if they die during a lane push.

    5 – Added a new gameplay mechanic that drops HP, MP and XP crates when destroying tanks and jets.

    6 – Adjusted the camera location for sprint running with the dynamic camera setting.

    7 – Fixed an issue where projectile force was not being applied to soldiers and dead bodies.

    8 – Fixed training mini-game sounds.

    9 – Fixed an issue where soldiers were not teleporting to the new lane when battle stage ends.

    10 – Fixed an issue with not being able to preview Model B outfits in the shop.

    11 – Disabled Ambient Occlusion and Action Camera by default.

    12 – Changed Weather and Time to “DYNAMIC” by default.

    13 – Fixed an issue with Dynamic time setting not starting at 8:00am

    14 – Fixed an issue with “cannot connect to the server” if the player cleared their data folder.

    15 – Fixed an issue with pop-up damage not showing when shooting soldiers.

    16 – Fixed an issue with transformation not working for Divinian war maidens.

    17 – Fixed an issue with melee not denting cars.

    18 – Fixed an issue with thunderstorm rain effect not working in game and in cinematography mode.

    19 – Added the ability for players to enter RGB values in the character customization color picker.

    20 – Added a ground target for Raging Storm and Lightning Strike skills.

    21 – Removed the Bow and Arrow arc projection UI indicator and replaced it with the standard cross hair.

    22 – Fixed an exploit that allowed players to slide large distances when using melee in Growth form.

    23 – Fixed an issue that prevented the camera from adjusting when you are using the M2 attack while existing Growth form.

    24 – Changed “Immortals Killed” to “War Maidens Killed” in the match results screen.

    25 – Fixed a graphical glitch that caused the war maidens upper body to be invisible when setting the effect level below 3.

    26 – Improved the explosion effects for war ships when they attack the enemy base in rush stage.

    27 – Fixed an issue that prevented the base core from disappearing after it is destroyed at the end of the match.

    28 – Fixed a bug caused when you are attacked by the dragon during a sprint grab.

    29 – Fixed a bug that caused the war maidens force field to get stuck after players death from a turret attack.

    30 – Fixed an issue that caused the “War Maiden has been killed” UI element to get stuck when entering cinematography mode.

    31 – Reduced damage level for Burning Crusher skill. DAMAGE – Lvl 1. 600 | Lvl 2. 800 | Lvl 3. 1000 | Lvl 4. 1200 | Lvl 5. 1400

    32 – Fixed an issue that caused the player to lose momentum and drop down immediately after Burning Crusher.

    33 – Fixed an issue that randomly caused Burning Crusher to not move forward at all or delay before moving forward.

    34 – Added expiration times for Conjured Turrets. LASTING TIME – Lvl 1. 30 seconds | Lvl 2. 45 seconds | Lvl 3. 60 seconds | Lvl 4. 90 seconds | Lvl 5. 120 seconds.

    35 – Added expiration times for Conjured Healing/Magic Posts. LASTING TIME – Lvl 1. 30 seconds | Lvl 2. 45 seconds | Lvl 3. 60 seconds | Lvl 4. 90 seconds | Lvl 5. 120 seconds.

    36 – Added expiration times for Conjured Traps. LASTING TIME – Lvl 1. 60 seconds | Lvl 2. 90 seconds | Lvl 3. 120 seconds | Lvl 4. 180 seconds | Lvl 5. 240 seconds.

    37 – Fixed an issue that caused tanks to be offset from the starting point during rush stage.

    38 – Updated War Maiden transform logic to replenish health to 100% and double defense stat after transformation.

    39 – Fixed post processing effects for “You Win” and “You Lose” camera after match completion.

    40 – Removed the disabled “Whipping Lash” as a skill reward for chests.

    41 – Fixed an issue that caused the war ships to only attack one turret during rush stage. The left war ship now attacks the left turret and the right war ship attacks the right turret.

    42 – Changed spawning soldier count during battle stage start and after the lane crystal is destroyed. During battle stage start each side spawns with 8 soldiers. After lane crystal is destroyed the winning side (the side that destroyed the crystal) spawns 50% more soldiers and the losing side spawns 50% less soldiers.

    43 – Fixed an issue that caused the explosion from the “Small Projectile” attack to be offset to the right of the target.

    44 – Fixed an issue that prevented damage to the Mech during rush stage when attacking certain sections of the model.

    45 – Fixed an issue that caused the Model B war maiden to sometimes load without a face.

    46 – Disabled the “REPLAY” tab while in training mode.

    47 – Fixed a resolution setting issue that caused the player to get locked out of the configuration panel.

    48 – Changed Ready Stage to 10 seconds instead of 60 seconds to speed up match start.

    49 – Increased FPS cap from 60fps to 120fps.

    50 – Fixed an issue that caused Netherian players to land offset to the right on top of a tank using the launcher in Rush Stage.

    51 – Fixed an issue that sometimes caused War Maiden AI to fall through the floor of the base during Ready Stage.

    52 – Fixed an issue that caused the player to die over and over again in a ragdolled state during the battle.

    53 – Updated Asset count warning to only show when any of the players asset counts reach zero.

    54 – Changed the Ready Stage message to be more descriptive about using the launcher.

    55 – Removed ‘Dynamic Hair’ setting. It is now always enabled.

    56 – Changed Resolution settings to only offer 16:9 or higher resolutions. 4:3 no longer supported.

    Known Issues:

    Cannot Disable Motion Blur. We will have this resolved by the next build.
    Building destruction has been disabled as we are revamping this system to optimize it and make it look better.
    A crash may occur during gameplay when a turret is destroyed. We will have this resolved by the next build.
    A slight camera stuttering may occur when moving at high speeds. We will have this resolved by the next build.
    Player can be separated from the war maiden they are trying to revive. We will have this resolved by the next build.
    Camera goes through the ground when initiating Weak projectile attacks at high angles. We will have this resolved by the next build.

    Next Patch Priorities: In-Game Help/Guides, Bug Fixes, Continued Performance & Optimization and War Maiden AI improvements.

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    Revision: LoM v1.1.3a Patch Notes
    Release Date: Saturday, May 20th (3:00pm EST)
    Patch Size: 11 issue addressed

    Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

    IF YOU ARE UPGRADING FROM AN OLDER VERSION OF THE GAME

    This patch will require players to delete their existing data folder. Please find and delete your League of Maidens data folder located on your system. We will not require data folder deletion for each patch. This particular patch has extensive changes that require the deletion of the existing data. You will need to recreate your war maiden configurations and your game configuration after deleting these files. You will not lose rank or your win record but your assets will restart as level 1. You can find the data folder located at this directory – [INSTALL DRIVE]:\Users\[YOUR USERNAME]\AppData\LocalLow\Maiden Gaming\League of Maidens\

    Patch Notes: League of Maidens v1.1.3 Alpha

    1 – Improved the soldier AI logic and made optimization changes to help with overall performance.

    2 – Improved physics logic and made optimization changes to help with overall performance.

    3 – Improved memory management and made optimization changes to help with overall performance.

    4 – Improved the method used to store and retrieve war maiden blueprints.

    5 – Optimized blueprint files reducing them by 40% of the original file size to improve loading performance.

    6 – Increased the chance to get perks and skills from chests.

    7 – Lowered the overall death timer penalty.

    8 – Updated the game executable name.

    9 – Fixed a bug where tanks starting point were in the wrong position during rush stage.

    10 – Disabled VSYNC by default.

    11 – Fixed a bug that caused audio for sound effects to cut out during intense battle scenes.

    Next Patch Priorities: Continued Performance & Optimization, War Maiden AI improvements, content addition.

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    Revision: LoM v1.1.2a Hotfix Notes
    Release Date: Friday, May 13th (9:00pm EST)
    Hotfix Size: 1 issue addressed

    Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

    Hotfix Notes: League of Maidens v1.1.2 Alpha

    1 – Fixed a reported issue that affected all players running the game on a system with 8GB of memory. The issue manifested as significant slow down and possible low memory warning and subsequent crashing during the city loading phase at the beginning of a match.

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    Revision: LoM v1.1.1a Patch Notes
    Release Date: Friday, May 12th (9:00pm EST)
    Patch Size: 35 issues addressed

    Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. This list will be updated as bugs are fixed right up until the most recent build/patch/hotfix is completed. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

    Patch Notes: League of Maidens v1.1.1 Alpha

    1 – Added ‘Melee Float’ slider. We’ve received reports that sliding during melee makes it difficult to attack a target. We’ve lowered the sliding amount and added a slider that allows the player to adjust the amount of sliding for those that liked the way it worked originally.

    2 – Added ‘Melee Assist’ feature enable/disable. We’ve received reports that it is difficult to target an enemy using Melee. Melee Assist is a feature that helps to auto target during melee. This feature can be enabled or disabled. It is enabled by default.

    3 – Added 20 different camera angles in 5 different sets which are randomly choose during the opening loading match segment to help randomize the beginning loading part of a match.

    4 – Added instructions for player to verify that steam overlay is enabled if they are having problems purchasing from the shop.

    5 – Added Discord logo/link to the homepage.

    6 – Fixed Eye Lasers MP cost exploit.

    7 – Added ‘ESC’ key to open the configuration panel on the homepage. Helps if a user has selected an invalid resolution.

    8 – Lowered Transform level from 12 to 10 to make it easier for players to transform during battle.

    9 – Added 30 minute fixed time limit for a match. If a match reaches the 30 minute time limit the team with the highest score will win. If the score is tied the team with the highest XP will win.

    10 – Changed skill keys from R, F and C to the industry standard of Q, E and R to make it easier to learn the controls. Flight mode has been moved to the ‘F’ key and Target lock has been moved to the ‘C’ key. All of these keys can be reconfigured using key binding.

    11 – Moved Skills upgrade keys to F1, F2, F3, F4 and F5 to prevent players from accidentally upgrading the wrong skill during battle.

    12 – Added the ability to set key binds for Skill upgrade keys. The default values are F1, F2, F3, F4 and F5.

    13 – Changed how asset skins in the shop works. Before asset skins only changed the color of the assets. The new method gives away the ability to change asset colors Blue/White for Divinian and Red/Black for Netherian. The new skins in the shop change the actual model of the asset allowing us the ability to offer drastically different models for assets in the future.

    14 – Various Leaderboard fixes. There have been quite a few issues reported for the Leaderboard. A majority have been fixed including refresh time, rank list order, honor calculation, guardian level, accurate totals and the ability to own a country/state.

    15 – A new message has been added to clearly inform the user when asset management should be addressed to avoid long and drawn out battles.

    16 – We have received reports that the size of the explosions make it difficult to see what is happening during a battle. Explosion effects have been decreased by 50% in size to make the battlefield clearer during intense situations.

    17 – Added the version number to the watermark.

    18 – Fixed bug that caused skill animations to speed up when used with melee combinations.

    19 – Added an indicator on the ground to show a turret’s war maiden attack range.

    20 – Changed the turret’s pulse attack to not ragdoll war maidens. The pulse attack no longer damages assets.

    21 – Changed text in Create-a-League to read “Divinian Alliance” and “Netherian Empire” instead of calling both sides alliances.

    22 – Added buttons under the “Outfits” tab in character customzation to allow players to switch from view Model A outfits and Model B outfits.

    23 – Fixed bug with the zeppelin flying too fast when delivering the mech drop.

    24 – Performance Improvement: Revamped the logic used to calculate force during a battle to improve performance during intense battle situations.

    25 – Fixed a bug that prevented the player from using melee on certain items like barricades, light posts, mailboxes etc…

    26 – Lowered the Katana Blade damage to lvl.1 300 | lvl.2 400 | lvl.3 500 | lvl.4 600 | lvl.5 700 which is a decrease of 200 points per level.

    27 – AI Improvements: We have begun making improvements to War Maiden AI so that it is more competitive. War Maiden AI improvements will be an ongoing process.

    28 – Crash Improvements: We have isolated (4) different crashes that occur with the game. We have made changes to decrease the chances of (2) of the (4) crashes. Crash fixes will be an ongoing process.

    29 – Enabled Action Camera by default. This setting can be disabled Graphics->Detail Setting->Advance Effect->Action Camera

    30 – Match Rules: Revamped the match rules to move from a tug of war / head-to-head repetitive battle happening on each lane to more of an offense/defense scenario dependent upon whether or not the player is able to destroy the yellow lane crystal (Mid Lane Crystal). Detailed information on the new match rules can be found by clicking the following link and scrolling down to the following section “What is that big yellow crystal in the middle of the lane?”. League of Maidens Battle Strategies

    31 – AI Improvements: We have improved the soldier asset AI to make faster/better decisions in terms of pushing forward towards the next active target during a lane push.

    32 – Updated the hostile territory bonus algorithm to better calculate an accurate bonus that reflects the difference between the two sides.

    33 – Added a cross hair that remains visible during gameplay for players to use with visual feedback when you fire and kill a target. Visual feedback works for all skills.

    34 – Added an arc path & target for the bow and arrow skills so that players can see where the arrow is headed before firing. The arc is not perfect. Still needs adjustment.

    35 – Reduced the early match death timer by 10 seconds and later match death timers by 5 seconds. Basically the death timer now starts at 20 seconds (instead of 30 seconds) and increases by 10 seconds every 5 minutes of gameplay with a cap at a 60 second death timer reached at the 20 minute mark.

    Next Patch Priorities: Performance & Optimization, Continued War Maiden AI improvements, Continued crash fixes.

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